
About me
I do:
Virtual orchestration
Virtual acoustics
I make custom MIDI rigs for composition, orchestration and performance.
I am currently building MIDI plugins with the HISE development framework. The plugins will be available in VST3 and AU formats on macOS and Windows.
I use a mixture of physical modeling synthesis and sample libraries to make virtual orchestral mockups.
I mix and master 3D audio in all of the major spatial audio formats:
ambisonics, binaural, object audio (Wwise, Dolby Atmos, MPEG-H).
Perspective:
I like problem solving.
I like being productive.
I like tech.
I think tech needs constant problem solving to progress.
I like streamlining workflows, identifying and improving bottlenecks and smoothing out glitches.
I like making hybrids.
Combinations and permutations.
I like optimizing.
Important factors in decision making:
•Price/Performance ratio
•Risk/Reward ratio
Goals:
•Spatial audio implementation on various platforms for immersive AR/VR applications (video games/film/archviz/virtual archaeoacoustics).
•Designing and delivering proof-of-concept for MIDI production/composition/orchestration/performance tools/plugins.
•Content creation for immersive formats including orchestral scoring, unique ensembles, and sound design.
•Working with production teams of various sizes to act as a specialist in my fields of interest and to be incorporated into the manifestation of a larger cohesive creative entity.
•Continually develop expertise, skills, and tools for producing work.
•Collaborate in the development and implementation of new music technology.
•I would love to be involved in research projects involving spatial audio!

